vrmat export functionality as well as enhanced material library will be introduced with V-Ray Next for SketchUp. Keep in mind they will be removed if you use Purge Materials or SketchUp's Window > Model Info > Purge Unused as they are not associated with any geometry until manually applied.ĭepending on how you wish to organize your file assets, you may want to use Extensions > V-Ray > File Path Editor, to archive&repath all associated assets to a new location. Delete Project_A's component through the SketchUp Components tray panel (either manually or use the " Purge Unused" option from the panel's Details button)ĥ. Check the Asset Editor's Material list - both projects' materials should be listed.Ĥ. Use File > Import > Project_A.skp and place it within the viewportģ. Open Project_B.skp and the V-Ray Asset EditorĢ. Any material branded with the 'DTFA' logo (in the sample image) has been verified to work in Rhino 6/7 and V-Ray 3. Also, Some of these materials are student work and may not have all required maps for good rendered results. If your aim is to import all V-Ray materials from A to B, them do the following:ġ. To use one of the materials listed, click on the link which will take you to the material page and follow the steps below. Let's say you have two SketchUp files - Project_A.skp and Project_B.skp.
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